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Old 10-22-07, 07:41 AM   #21
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
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Quote:
Originally Posted by Hitman
Quote:
darn, idea totally shot to pieces....oh well...it was fun making it that far!
Oh, I already said it in other topics: Realism is nice and I like it, but not every realism item is directly portable to a game -which has constraints- and not every not-historical item is necessarily a step backwards. If you had a good idea and it could come up with a nice result, then go for it, don't let historical accuracy hold your creativity.
What I was doing was giving the attack and obs scope variable power. So you'd be able to select between 1x to 10x (for obs) in 0.1x increments. I was doing the same for the attack scope also (up to 6x). In addition I was also making the UZO and binocular variable power.
What's everyone's take on this? Should I continue with making variable power scopes and all? If not, should any of them be variable power? It's really cool to use the variable power scopes...
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