RSRD is different, but we share a few things in both directions (imagine that, "competing" mods sharing stuff!).
He used a few of my initial files as baselines, I've taken a few idea from lurker, along with a lot of help with my DCs, etc. I'm taking Momi, too for my next version
The two share many basic concepts, however, and are very similar in many ways. We both use the same tool to zig-zag, and in fact, lurker helped me with much of my scripting work until I got a better feel for it myself. We share a similar outlook on traffic volumes, etc. The real differences are that while I am starting to TROM base the heavy units, his TF/battle layers are mostly TROM based (all large units, basically).
I think that the TROM model has a ton of potential, my only concern about it is really replayability. Where possible some alternate paths for TROM groups can mitigate many of the concerns, however. Of course if a RL TF took X days to go from A to B, there is not a huge amount of variability possible in many cases to get there in time.
tater