Hi Reece,
actually what I wanted is to eliminate the dawn/dusk moments by reducing it to only some seconds/minutes.
Currently the code for SH3 manages the response of visual sensor to ambient light as follows:
Day time: Visual sensor day mode
Night time: Visual sensor night mode
Dusk/Dawn: Visual sensor
also night mode
The problem: When you raise a lot the configuration to ensure correct night spotting distances, the crew is blind during dusk/dawn.
Now, since we can't change the way the game hadnles the visual sensor, I was hoping we could change the way the game handles the ambient light, i.e. the game couldn't care less about how much light is really rendered on screen (What you actually see) but uses apparently the time of the day as a base to switch to night sensor (Rigging for red in the game). And it does it during a time when there still is light for the player, therefore the undesirable effect of you seeing ships clearly the crew doesn't detect
To change that I had thought of making that intermediate dusk/dawn situation actually be FULL night. That would make the sensors performance match properly the current environmental conditions the player is seeing. :hmm: