10-15-07, 10:07 PM
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#15
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Eternal Patrol
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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if you click on it at the bottom it says
Quote:
Originally Posted by panthercules
BTW - anybody have any idea what the reference to "Ranges=Byte[83]" means in S3D (in the NSS_Salmon.sim file, under Node/Item 11 Properties)?? It looks teasingly like it ought to be something you could tweak to play around with the submerged battery range, but it doesn't seem to work the same way the other attributes/parameters do 
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bytearray (predefined) but at the top there is no ID link which means 9 times out of ten it is coded into the game files and locked.
Another word's no setable peramiters.
Plus in the read me for the 1.3 patch there was something about now battery usage is set to historicl data so they might have hard coded it all now.
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