I can only see what I see with S3D. They ahve the same (in S3D) looking "cmdr_AIShip" stuff.
Course I don't actually want merchants to make runs, more just fire them off.
Note that I can change the unit type of a merchant to 0, 1, 2, 3 or 4, and it will happy become an escort and use them, with no sim changes at all.
What is the part you think controls this outside of unit type? If you take a DD, and set it to a unit type that is NOT 0 to 4, it won't use them, either.
tater
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