Yes, it does get a bit confusing. Currently with all the modding that is taking place, I specifically use ROW, Capt Cox hat/insignia mod, Oakgrooves interior mod. Basically just all texture mods and do not affect game play. I have placed in Taters campaign mod that is very good. Then I stumbled onto RSRD mod yesterday. I deactivated Taters and activated RSRD. I overwrote two ROW files of two DD. No big deal IMHO as it probably just recognized a texture change. As it stands now, it would seem that the mods that changed AI behavior should go in first followed up by the textured mods. I believe both the realism mods and eye candy mods can coexist without issue. So far I have not had any issues with the mods I'm using.
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“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
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