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Old 10-13-07, 02:02 AM   #9
Webster
Stowaway
 
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Quote:
Originally Posted by Ducimus
As a general rule..

Think of the zon file as the shell, or outer casing. It usually assigns hitpoints, or deals variables that effect hitpoints in some fashion.

The sim file is the guts of the object in question, how it works internally.
so the zon is the effected area and the sim is the strength of the impact?


i think you guys understand what i want to achieve but i like playing stock for the most part and dont want to use nsm or any other large mod.

i have nothing against them but it want to keep changes to a minimum and be selective what i add.

i dont want to get stuck like with gwx mod in sh3 where you really needed to use it but in doing so you have to take everything else along with it as a package.
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