OK, so it was my understanding that within MinRadius the damage went to the total sub hitpoints.
It was also my understanding that when total hitpoints=0, the sub sinks.
So I made a new DC. I set minradius to 9, and max to 18. Otherwise stock.
I got a good, near contact hit. Did a ton of damage to 1 compartment, otherwise, pretty similar to stock (which would have damaged 3 compartments probably)..
I save. Exit and check save. The damage show for hull integrity (which is a % of total hitpoints? 0.00000
When I tested a super DC, and even stock, a close hit changed the damage= to 0.6666 or so.
Wonder what's going on... I had expected the larger minradius to mean that hits would take out total hitpoints from farther away.
tater
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