Quote:
Originally Posted by urfisch
Quote:
Originally Posted by Kpt. Lehmann
Guys, the problem isn't that such a thing cannot be done...
It should not be done.
Even in stock SH3 there is a nasty FPS hit in and around harbors with no traffic.
Anytime you change harbor composition and surroundings, you must walk a tight rope.
Building up harbors to look more like the actual locations will have even high powered systems screaming for water.
<Trust me!> 
|
not really. by the way...its just a case of polycount. as one sees most of the harbour and the surrounding city at a distance, there can be a lot done by textures. so you can build low poly houses, buildings, etc. and fit them with nice textures. so there would be NO increase of fps as long, as you keep the poly-range of the existing harbour. right?

|
Not quite true, even if you keep the polycount low there will be a big FPS hit, the sh3 harbours are made from prebuilded blocks, something like a big lego, the engine loads the first instance of the object and then copies it as many times it's necesary, reducing the amount of memory requirements for both polygons and textures, if you make a full model of the harbour it'll probably use 6 or 7 times the memory used by the actual ones.
Ref