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Old 10-10-07, 03:27 PM   #1
tater
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Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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Default [REL] [WIP] IJN DC mod

IJN DC Mod, version 0.92
Fixes a typo in the IJN_DC.zon file that resulted in a CTD (mismatched Parent ID)
Fixed the Akizuki loadout.
Tweaked a few eqps for the ICL XPCs

DOWNLOAD:
http://mpgtext.net/subshare/241IJN%2...mod%200.92.rar


This version includes 2 new K guns (one for type 95, one for a 110kg type 2), and 4 new Y guns (2 type 9s, 2 110kg type 2s).

DCRack_SH4 (stock) = 18 Type 2 DCs (162kg warhead)
DCRack_TYPE95_1 = 18 Type 95 DCs (100kg warhead)
DCRack_TYPE95_2 = 10 Type 95 DCs
DCRack_TYPE02_1 = 18 Type 2 DCs (110kg warhead)
DCRack_TYPE02_2 = 6 Type 95/2 DCs -- parachute retarded 95s at ~100kg (I left them damage light to avoid sterns getting blown off on shallow drops)

KGun (stock) = 11 Type 2 DCs (162kg warhead)
KGun_JP_02 = 6 Type 95 DCs (100kg warhead)
KGun_JP_03 = 10 Type 95 DCs

YGun (stock) = 10 Type 2 DCs (162kg warhead)
YGun_JP_02 = 6 Type 95 DCs (3 per side of Y) (100kg warhead)
YGun_JP_03 = 10 Type 95 DCs (5 per side of Y)
YGun_JP_04 = 8 Type 2 DCs (4 per side of Y) (110kg warhead)
YGun_JP_05 = 12 Type 2 DCs (6 per side of Y) (110kg warhead)

For each DC:

Type 95:
Fall rate: 1.9 (1 for the retarded version)
Depth precision: 7
MinEF: 170
MaxEF: 220
AP:0
MinRadius: 4
MaxRadius: 16 (~100 damage at 10m)
(MaxRadius = 11 for retarded version, again, to minimize blowups)

Type 2 (110kg):
Fall rate: 3
Depth precision: 7
MinEF: 190
MaxEF: 230
AP:0
MinRadius: 4
MaxRadius: 16.5 (~100 damage at 10m)

Type 2 (162kg):
Fall rate: 3
Depth precision: 7
MinEF: 200
MaxEF: 340
AP:0
MinRadius: 4.5
MaxRadius: 25 (~100 damage at 15m)

Let me know how it works.

What 0.91 will do to gameplay:
The "easier" gameplay still applies in terms of the number of DCs that will be dropped on you before the escorts run out. As for lethality... vs stock, I think you will still see less damage. Vs RFB and TM, you will see more damage. The early war DCs are now about what you are used to in RFB/TM. The later war (1943+) large type 2 DCs are more lethal. Their min damage is slightly higher than what you are used to, and the max is 50% higher.

One-hit kills are still extremely unlikely in my testing with the type 95s and light type 2s. They are a little more likely with the large type 2 DCs.


Version 0.9 README:
First off, a huge thank you to lurker_hlb3. He made my initial DC racks and DCs for me, and has been my constant sounding board. Thanks are also due a few other people... they know who they are, <S>.

SH4 uses a single DC type. It falls at 3 m/s damages your sub out to 40m, and is used by the roll rack, Y gun, and K gun. The stock ammo load for it is 40 DCs per launcher. The 2 supermods, RFB and TM both reduce the damage radius considerably (10 and 14.5m respectively). I have the max radius out as far as 16 for the bigger DC, and 14.5 for the smaller ones (they only do ~60% the damage of stock however).

This mod adds 4 new DC types, and 4 new roll racks. The 2 throwers are unchanged other than their ammo loads. The 2 real life IJN DCs were the Type 95, and later Type 2. There was a parachute retarded version for small craft. The Type 2 had 3 different warheads, but 2 were within 5kg of each other, so I have just 1 to represent both.

Each rack launches a DC similarly named (for anyone wishing to mess with eqp files to make their own loads):

DCRack_TYPE95_1 set to 1.9m/s rate of fall, a 100kg warhead and a load of 18 DCs.

DCRack_TYPE95_2 1.9m/s fall speed, a 100kg warhead and a load of 12 DCs (I wanted more load control, largely for future, smaller subchasers, I may reduce this to 6 or 8 DCs instead, open to suggestions).

DCRack_TYPE02_1 is set to 0.8m/s fall speed (water-parachute retarded to allow small craft acting as SCs to get away), load of 6 with a ~100kg warhead so it will do for both Type 2 and Type 95 (not terribly useful for RFB/stock, but I use it for armed trawlers, and others I plan on bashing). If you are using the stock campaign, you will never see any of these, even with the mod installed.

DCRack_TYPE02_2 is a 110kg warhead, 3m/s fall speed, and load of 18.

The stock SH4 DC is a 3m/s 162kg version (unchanged from stock), load changed to 18 from 40. Radius is less than stock, but more than RFB or TM. The min radius is also upped to 5.5 so they will have full lethality a little farther out (1m farther).

The Y and K guns have loads dropped from 40 to 11 DCs carried.

The mod adds the new racks, and alters escort eqp files to add the new racks by date so that over time, the load of DCs might increase, as well as the exact type of DCs carried by any given escort.

Two versions are included. One for anyone playing with the stock SH4 campaign, and another for anyone using my campaign---either stand alone, with RFB, or TM 1.5+. They are clearly marked:

IJN DC mod v 0.9 for stock SH4 campaign

and

IJN DC mod v 0.9 forTM or ICL

drag the appropriate folder to MODs and install. Note that this needs to be installed AFTER either RFB or TM.


What this will do to gameplay:

This mod will make the game easier, not harder, in general. It grossly reduces the number of ashcans carried by escorts for the entire war. It will reduce the effectiveness of attacks, particularly early war. You will be held down, but not destroyed as often.

In the case of TM, because the AI is "harder" this mod will serve as yet another way to tweak the AI to your liking. Instead of nerfing the sensors (explained in the TM FAQ), you might try using this to nerf the DCs, instead. You will be attacked just as often, but they will have fewer DCs to drop, and early in the war, they will be less effective.

In both TM and RFB it will make the damage due to the stock DC a little worse. The radius is slightly increased both min and max, so damage a little farther out, and hitpoint damage about a meter farther out. Right now during the whole war, thrown DCs will fire the stock DC until I make new launchers. Rolled DCs upgrade tot he 162kg warhead version (stock SH4 DC) after various months in 1943 depending on the ship. The increased damage for the big type 2s is of course mitigated by far fewer carried DCs. Avoid getting hit! Fight the boat!

I am publishing this looking for feedback, it's very subjective what works and what doesn't.

As always, anyone is free to use this in any other mods with credits (don't forget lurker!) as long as it's not a commercial product. Drop me a line if you do, I might have a better internal build for you that would save you having to patch.

tater

Last edited by tater; 12-02-07 at 12:29 PM.
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