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Old 10-09-07, 09:27 PM   #10
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
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Default that is where I got that info from your change log's

Quote:
Originally Posted by Ducimus
Quote:
Ducimus disabled the hydrophone balls basicly.

here is what he did:

/DATA/LIBRARY/USSUBPARTS/Sensors_sub_US.sim
-----------------------
HydrophoneBall->MaxSensorHeight from 0 to -4
HydrophoneBall02->MaxSensorHeight from 0 to -12
Hydrophone->MaxSensorHeight from 0 to -12
Those look like my orginal settings for that modification. Later on i was able to figure out that one hydrophone is mounted on the deck (hence no adjustment neccessary). The other , hydrophone ball, is only used in the S class, and i think this one is also located on deck. So in the end, all that was neccessary to adjust was hydrophoneball02. Which is the chin mount on fleet boats. This bit im sure i would have documented in one of my changelogs.

This modification takes the thunder out of chin mounted hydrophones, but there wasnt any apparent way to make the hydrophoneball less effective the way i wanted to make it less effective (fast speed vs slow speed), so i opted to just disable its ability to be useable on the surface.
So I decieded to pass the info along to them.
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