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Old 10-09-07, 04:33 PM   #12
SnowCajun
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Join Date: Jan 2007
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Quote:
Originally Posted by leovampire
works better at times is because now water is flowing down into the bowles of the ships instead of having to flood their way up first. A torpedo has a better effect in diasabling a ship faster if set to a more shallow setting. If you want to split a ship in half a deeper setting near the base of the keel is better.

So a torpedo set just bellow the water line will in most cases bring a ship to it's knee's a lot faster than one set deep especialy with using Natural Sinking Mechanics as a Mod. They take on water much faster with using that method.
To be honest I'm finding just about the opposite. I've been experimenting with torpedo depth settings and have progressed down to using a 13 foot depth setting on most everything except destroyers. I'm getting more kills per torpedo than I've been getting at default depth, that's for sure. At default depth I often watch ships sail on sometimes almost as if unharmed, but the deeper 13 foot depth torpedos are knocking off propellors and doing what would appear to be more internal damage disabling the ships. I don't know all the reasons why, but I do know that default settings weren't stopping large freighters with one shot where the deeper running torpedos are sinking them fairly regularly with one torpedo. I just know I'm doing much better doing it this way, maybe others aren't, but I am anyway and thought I'd share it.

SnowCajun
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