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Old 10-09-07, 10:08 AM   #2
Hitman
Pacific Aces Dev Team
 
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Seems to me that it would be easier, and would produce the same effect by just reducing the maximum game time compression to x256 in the data/Cfg/Main.cfg file.
Yes I already thought that, but then you are forced to very long trips in terms of real time. I want to combine a low TC when close to land (In danger of attack by aircraft) and a high TC when far from land and coastal aircraft, and I wanted it automated, no need to think or measure if you are far or close.:hmm:

While we all know what the "Air gap" was in WW2, many people think incorrectly that there were aircraft all around the atlantic except in that gap. That is not true! No aircraft where patrolling at random 500 miles away from the coast, that would have been stupid! What land based aircraft did was to escort convoys, and as such they flew above a convoy or some 50 miles around it.

The only places where aircraft really patrolled at random where strategic ones like the Biscay Bay, the british islands and near important traffic nodes. But there were no aircrafts patrolling at random in grid AL for example. Aircraft ventured there only to fly over convoys

Thus, having time compression limited to 256x when close to land or close to the enemy is the best way to represent that. Even if you can in SH3 theoretically be attacked by an aircraft spawned from a base in the mid-atlantic, that would have never happened in real life unless there was a convoy or hunter killer group closeby.
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