As oneshot says, I'd be all in favor of transparent water, but a cosmetic change to how the water looks is a waste of effort.
The water is the best-looking graphical feature of the sim as it is now anyways--it even has a really cool reflective property. I think graphics are a low priority to begin with, but if you're going to do work on graphics, shouldn't the focus be on the really horrible looking parts? I'd look at animations first (e.g. more realistic smoke/fire effects, removing smoke trails from cruising/coasting missiles), then models, and only after that the environmental graphics... and I'd do land before water b/c the land textures are so far behind.
Edit: wait, oneshot! why did you revive this thread after it was dead for 16 months! Sigh, never mind....
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