Crew members seem to die less for indirect hits (damage to your sub) than getting hit with a bullet on the deck crew. You can heal a crew member quicker by forcing him to sleep in a non-active crew shift. The dedicated repair crew slots are good places to put injured crew because they don't automatically get set to active every 12 hours. The more rest they get, the faster they heal. Going General Quarters with badly injured crew in the 3 shift rotations will probably kill them eventually when they might otherwise recover. You can tell when in injured crew is recovering when their "health" stat improves toward 100% A crew who's "Fatique" improves (goes down) while injured will probably recover fully.
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