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Old 10-01-07, 09:05 PM   #72
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Quote:
Originally Posted by Wolfehunter
Quote:
Originally Posted by Tomi_099
Now
If the model is finished the IDs (I mean the IDs in 3D-Max) to the old IDs added and exchanged.
Because with the export with Pack3D you are inserted into the correct
position. Since Pack3D the axles exchanges as well known.

Perhaps now I express myself falsely, but all visible surfaces must be
black (FLIP in 3D_Max)
The allocation of the textures success over the pictures in (Unwrap)
JPG
Hhmmmm,, I can almost see what your saying.
Lets say we use the default SH3 conning tower IX/1 or Turm9c_1 model. Is it possible to capture a better visible surface on the id?. What would I have to do to reselect the areas on the TGA texture file so the surface shows a even pattern instead of many mixed patterns that don't really fit.

If you see this conning tower I painted. The front shows the skin being cut in 4. There has to be a way to make the skin wrap better. Have one cut in the front center to the back.
http://img402.imageshack.us/img402/1...bshot06ld4.jpg

Do you see what I see?
re-UV map and/or use multiple maps.
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