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Old 10-01-07, 04:07 PM   #7
l3th4l
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Join Date: May 2005
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Quote:
Originally Posted by jaketoox
Quote:
Originally Posted by l3th4l
you can do that, yeah. in fact i scaled them up to 4096 but because the texture simply becomes scaled-up it doesn't add more detail... just makes the whole thing bigger in terms of MB you really need to re-do a skin to get that added detail in higher res.

right now (as i find the time) i'm trying to make an accurate texture map for the gato in 4096 (you know, something that accurately tells you the position of parts on the texture). it's a pain in the ass because of all the waiting (the saving of the dds in 4096 seems to take ages, plus that constant loading and reloading of sh4) but i think i'm making progress.
once that's done i'll probably make a new skin and normalmap for that boat, too. maybe other boats after that - but it *will* be a while since i have lot's of RL stuff to take care of atm and this is really tedious and time-consuming work.
...just a thought...have you ever tried GIMP and it's dds-plugin...i just gave it a try and it saved 4kx4k dds in less than 10 seconds....i took one of the balao skins and scaled it to 4kx4k and then saved it......i wish i tried it a bit earlier, there are other useful things in GIMP too...like make seamless texture..it would have been quite useful when i was making that seafoam........i havn't found it in my photoshop,and don't know if there even exist plugins for that, at least not found one yet...

Jake
i'll give it a go. although i have the impression that the slow photoshop is due to my recent switch to vista 64 after my xp died horribly

maybe there's even a 64bit version of gimp??

btw for making seamless (and especially procedural) textures you gotta take a look at a program called "Texture Maker". Google it up - it's an awesome tool imo
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