I have often wondered about the sinking times in SH3 and GWX.
There was once where I torpedoed a small frieghter hiting it with two torpedoes and it didn't sink. I was there for two hours!! I put a further two torps into it and it still didn't sink!
During the post mortem as it were and bear in mind I am no expert in the games damage model I concluded that it must have been down to (in game) where the torpedoes strike. On this occasion all my torpedoes struck roughly in the same place therefore I could only come to the conclusion that the game doesn't see that as four strikes and rachet up the damage but rather as one compartment flooding hence why it didn't sink.
With this in mind I noticed that if I fire two torpedoes in salvo at a similar ship with a slight spread angle one will hit forward and one either amidships or aft. In this instance the ship sinks in around five minutes. This is probably because its see's two compartments flooding. If however I fire two torpedoes and they strike amidships then the ship will take longer to sink, in most cases about half an hour to 3/4 of an hour. Again here it perhaps only see's one compartment flooding.
If I only fire one torpedo then depending on where it hits I can be there for upto an hour however for me most ships take two torpedoes to sink them. (Again only one compartment flooding)
I think its just the way SH3 handles its damage model. :hmm: In terms of speeding up the sinking times, perhaps it would have diverse effects elswhere and so a compramise has perhaps been made? :hmm:
My thoughts are that it is probably as near to being correct as it could be. :hmm: