to add the conning towers you gotta look inside UPCData\UPCUnitsData and then the unitparts file you're interested in. look for the conning tower normal map overrides (idk where the parameter is first defined maybe skwasjer can point you in the right direction?). you also need to create those normal maps based on the textures found in textures/tnormal/tex of course.
Quote:
Originally Posted by skwasjer
You'll also want to add a height map (alpha channel Oxx texture)...
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what is that used for if we already have a normal map? And is the name "LightmapTexture" which those Oxx textures are called inside the upc files a leftover from sh3? I haven't seen a illuminated surface (or are they simply used for making shadows?) and I thought the Oxx textures were used for specularity?