Quote:
Originally Posted by rcjonessnp175
Just wondering if we can get good normal maps ie the ones on the ships,
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I already thought about that and did some research.
On the first hand, i believe normal maps were not added because there's not much detail you could need to add using normal maps on the subs. Try to think about what detail you would add if you were to make such a texture, you'll see that for a sub, there's not much need of it (too much flat, no doors, no small details like windows, ropes, buoys etc.) or such details being already 3d modelled.
However i started to get interesting because i thought there could be minor improvements, such as every limber holes outline.
The problem is, we couldn't at present fully export 3d model inside, say, 3dsmax and import them back with new textures UVW coordinate and reference which should pretty much be the way. Pack3d did that for SH3 and stills work when exporting certain models from SH4 (i use it for sub hull for working on my mod bubbles), but it don't know how to handle certain features that are SH4 only and thus textures don't work when you import a model back.
I believe there might be a way to manually add a texture node to a model using skwas S3D + hex editing. UVW coordinates might be complicated to implement though
Not to mention, S3D seems to have problems reading textures nodes right in the dat files (no coordinates, no reference for the .dds files etc.)