View Single Post
Old 09-28-07, 10:03 PM   #6
neumanf15
Seaman
 
Join Date: Aug 2007
Posts: 41
Downloads: 7
Uploads: 0
Default

Tater, I just hadn't searched far enough (I didn't try "twin deck guns"...). I found the solution: You have to have a crew for the AFT gun deck. They'll do AI targetting normally. Then you and only you can fire the bow gun, which is the only one the game will let you go to. This thread has a bit more info from Airborne... http://www.subsim.com/radioroom/show...eck#post636157

My problem was that my deck gun crew was set to fore (I'm an offensive gunner). And I have that nasty bug that won't let you switch deck gun positions without losing all deck gun crew positions. SOOOO I had to go in and edit my save game per Coletrains (post #14) in this thread: http://www.subsim.com/radioroom/show...highlight=deck

[Edit:] So I started thinking: Shouldn't I be able to get two AI manned deck guns by using Coletrains fix? So I tried. While in base, I saved, fixed the save to remove the "AdditionalRepository" from the compartment 8 stuff (left the rest null) and IT ACTUALLY GAVE ME BOTH GUN DECKS to fill.

Now I finally have two guns that should work. It's time to go hunting... Gimme a passenger ship, PLEASE, SHIV!

Last edited by neumanf15; 09-28-07 at 10:14 PM.
neumanf15 is offline   Reply With Quote