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Old 09-28-07, 01:44 PM   #7
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
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Default His mod work's very well The Bandit

Quote:
Originally Posted by WernerSobe
TM 1.6 has natural sinking mechanics 3.2. Get the latest version 3.3 here

http://www.subsim.com/radioroom/show...atural+sinking

and you should be fine.

Dont touch the hitpoints on your own, it wont help you because the NSM damage system is not based on hitpoints.
Also every ship has a sweet spot to help sink them you just need to find it and nail it first then hit other area's to get the ship to flood faster. The mor compartment's you have flooding the faster they go down and the less chance of them getting away.
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