Thread: GWX Questions
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Old 09-26-07, 06:53 AM   #5
Kpt. Lehmann
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Hi guys.

1) It will be ready when it is ready. As much as we'd like to set a public release date, potential developmental snags cannot be accounted for and must be reacted to as they occur to ensure the mod continues to meet our own standards.

2) Read up on all mods created outside the GWX dev team and use them at your own risk. There are literally hundreds of additional mods out there that we (The GWX devs) cannot answer for. Many of them break GWX. Though your game may continue to function and not give you something obvious like a CTD... ALL unofficial "GWX compatible" mods may be used only at your own risk. We cannot offer user support for them, and if your installation is broken as a result, we may well advise you to completely reinstall SH3/GWX from the ground up. (Not trying to be un-cool here. Things are what they are though.)

Good hunting.

[Edit: My apologies Tarjak & Mel.. simultaneous cross-post]
Mel is mostly right concerning sound and graphics mods. However ANYTHING that contains a .dat file can be considered to be high-risk at the least... and very frequently may cause CTD's when that element is called on by the game engine. This will be especially true when we release GWX 1.04.
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