Will there ever be another NYGM mod release?
Probably.
For every NYGM release we try to add something that is significantly new, either made by us (these days, that means Der Teddy Bar and/or me) or made by other talented modders (especially our friend Anvart) to our specification.
Of course, we try also to include any exciting mods made independently by other people (including Anvart), with their permission. Usually these get slightly altered too, to meet our requirements.
So any new release depends on us having a new idea that we regard as worthwhile. At the moment DTB is working on a new idea to make it harder to float into a convoy directly from the front, without altering the AI detector sensitivities. It works fine in preliminary testing. Hence my use of the word 'probably', above. It may sound like a small game change, but it makes a huge difference to game play with NYGM.
Will we incorporate items taken/altered from SH4?
No, not knowingly. Sorry, but we must respect Ubisoft's copyright.
NYGM and RUB.
NYGM is indeed based on RUb, like most (all?) of the other large mods, but there are now a huge number of differences in appearance and game-play. RUb should not be present when you play NYGM. To be safe, start with a clean install of SH3, patch with 1.4b, install NYGM 2.5 Fulson (= Full Version), overlay with NYGM 2.6B. Also, delete or rename your folder 'My Documents\SH3' at this stage before attempting to play.
Stiebler.
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