Quote:
Originally Posted by Neal Stevens
How can you tell it's CG?
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The AA is a little too sharp and this is made worse by *.jpg compression.
Suggestions:
Render in higher res then re-size in a good graphics program? <most effective
Use a wider AA filter?
Less *.jpg compression?
The Gloss on the chair isn't right.

Suggestions:
Is it false gloss or a golssy reflection? Does your renderer support reflective gloss?
The bump map looks a little strong. This dramatical changes the gloss.
Is there any texture on the chair material? It looks a little like you have used a bump
map to make up for lack of a detailed texture.
*edit* Did you use a real bump map or just a noise generator?
Looks like some clipping on the chair arm?

Also on the back of the chair.I could be wrong about this, but even if I can't tell for sure; if it is clipping or a bit of
a low polly count then it will make the image look less real, even if you can't tell for
sure.
Floor meets wall too neatly.

Suggestions:
Try moving the floor a few mm away from the wall
Use a dirt texture to slightly darken the floor or wall at the bottom
Mug model to fat round the rim.
Even the biggest are not quite that big.
Shadows too Dark.
Shadows in a lit room rarely go below 20:20:20 (Red:Green:Blue) in photos.
Your shadows are twice as dark even tho the scene is well lit elsewhere.
If you use indirect lighting:
Bump up the multiplier
Use reflective gloss in more materials if your renderer supports it
Use a bounce count above 2
Be sure to have lit objects behind the camera
If you do not use indirect lighting:
Decrease the shadow intensity
Books could use a subtle, large scale bump map and some gloss.
Please not that I am being ultra fussy and I may be wrong about any of these.
I had to do a lot of guessing because I don't know what software you used.
I go for artistic effect rather than realism in my 3d images.
It's all in the tiny details that give a image away of course. Always remember that
you can't have enough source images!
*edit*
Did you use a slightly yellow colour for the light?
Some studio lights are 100% white, but most are off white.
*edit2*
The wood on the table legs looks a bit plastic. Not sure why.
*edit3*
The semi-tori round the table legs look like they are clipping the table. Either bevel the join or use a curve on the join between leg and semi-torus when drawing the spline for the leg. (if you made it via spline lathe)
*edit4*
Something 3d from me
Thr spot light on th ring is too bright and does not light the water correctly.
*edit5* Sorry, you have taken me way off topic!