Quote:
Originally Posted by l3th4l
Quote:
Originally Posted by tater
OK, want to know if this is justr and engine limitation.
I look at the ships, and I see smoke. I moved the scope 360, and when I come back, I see disconnected smoke higher up, and new smoke coming out the stacks. Does the engine stop rendering new smoke when outside my FOV, but keeps track of what is there, then when I come back it's "torn?"
tater
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part of the optimization and it can be turned off. The responsible parameter is "NoActionMatureOutOfFrustum" or very similar. look through the particles.dat via s3d and you'll find it inside the properties node of particle generators.
this is the second time someone asked for it and i guess i'll try turning it off by default for the beta. i erred (SP??) on the side of caution whenever possible concerning fps.
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I had noticed this but it is not a big deal to me. At least I see smoke now and see it on the horizon. I never had it without this mod. Not really a big issue for me. I love the new smoke coming from the stacks. Keep that smoke