Good points, there are certainly different ways of accomplishing simulation within a certain system. Redwine has been working on such a mod for SH4 where the damage is moved towards the systems rather than the hull. It gets pretty comlex, however, since so many different systems become involved. Ship guns need to be able to damage the sub properly, for example, while still having an effect on enemy shipping (assuming that ever occurs in game).
Really, the goal is simulating outcomes as they relate to player decision making.
My interest in DC mods (for the time being) is with playing with the DCs themselves, because the total sub mod you discuss is a daunting project to undertake. Since I am a SH4 guy, part of my interest is to make more historically accurate DCs for the IJN. The stock SH4 DC (there is only 1 type) is roughly like the Type 2 IJN DC. Early on, they had slower sink rates, smaller warheads, and could only be set to either 30m or 60m depth settings. My thought was that is the detonation depth actually worked, I might be able to make more realistic DCs for the early war.
Course that would make gameplay rather easy in deep water, pull the plug and dive below 60m. OTOH, there are MANY places in the PTO where 60m of water would be a luxury.
tater
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