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Old 09-18-07, 07:15 PM   #266
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
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Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by Jhereg
Have you guys even tried SH4 with TM 1.62, LBO, Krillers Environment, Reflections, NSM 3.3, and sundry other new mods. I do believe you will be impressed.

Remember it is like SH3 when it first came out and had few mods, certainly not the caliber of mods we have today, Racerboys, GWX, WAC, NYGM, Open Hatch etc.

I also was unimpressed at first with the vanilla game as I also was with bog standard SH3.:hmm:

I just hope some group eventually does Atlantic with SH4's engine(especially since it seems SH3 underpinnings are just under the surface of SH4, check out the menu1024_768.ini file LOL).

PS: I know about Atl Sharks.
SH4 IS SH3's file structure. I laughed so hard when I started porting over the SH4 particles.dat and materials.dat. The devs were so lazy that they didn't even change 90% of the ID's used! There are some new controllers and effect controllers but it's basically SH3 on a little roids with a different campaign and screens.
And yet we still ended up with FEWER rooms modeled on the submarine than SH3, LESS crew interaction, little if any AI torpedo behavior, no wolfpacks, and who knows what else. All this, even though they were NOT starting from scratch.

Man, I love sequels, don't you? Worth every cent. :rotfl:

Anyway, at least some nice shiny distress flares and 2ndary explosions for SH3 would help console me (hint, hint)...
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