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Old 09-18-07, 04:37 PM   #36
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
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Well, I guess you, RB, know it already. It´s a section that follows the 3d object´s vertex-, triangles- and texture coords data. It is used for occlusion, prelighting, selfillumination. The only access to this data is pure hex editing, at least atm.

Regards,
DD
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