One more question on the 'open hatch' mods...
In the mod 'DD_TypeII_Peri_Correct_V1r.rar', 'TypeII_Peri_Correct_HiRes' directory, you make use of a texture 'periscop_2.tga'. In the lower left of this file is the texture for the periscope shaft from inside the boat, and I REALLY like this effect. However, it only seems to be used on the Type II U-Boats. The periscope shaft in the Type VIIs is just a flat gold-brown color, no apparent texture at all. And when using the 'peri_correct' version of the mod, the 'scope is pretty much right in the middle of the room, so gets seen quite a bit!
Oh, and one more thing...
A number of pages back, there was some discussion surrounding adding the periscope 'wells' into the control rooms for the second 'scopes. Per below. Did anything come of this?
MOST looking forward to some developments on this!
Quote:
Originally Posted by DivingDuck
Moin,
proofing that this mod isn´t dead I´m investigating how to make my own light- and shadowmaps. The issue lies with the TMAP. It is needed to attach these maps to the object. If this TMAP section is missing, the textures are pretty dark (see first pic below).
periscope well without TMAP
below is the same well with TMAP
This is what I´ve got so far. Some objects belonging to the periscope housing are still missing. Besides this typeIX well is looking strange in a typeVII. FlakMonkey modelled a correct typeVII well. But unfortunately he´s got no TMAP. As a result the texture remains dark. See this thread.
Regards,
DD
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(Also - have you considered accepting Paypal donations for your work? I'm sure quite a few wouldn't mind 'tossing some coins in the till', as it were!)