View Single Post
Old 09-17-07, 06:47 PM   #6
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by tater
Yeah, from what I've read it was 30, 60, and (later in the war) 90m.

I know the slower sink rate SHOULD work as you suggest, but I thought redwine said he tested as part of die slowly, and they were blowing themselves up. I may be wrong about that, I thought I read it, and I haven't had time to test. Perhaps he made a larger depth error.

tater
Nop... Tater... i think so the DDs blowing up them selves was caused by a conjuction of two thing... the first, may be the depth error, if you put a big depth error, and the DD launch a depth charge with shallow setting.... in example, 15m ....and the error is 15m, it can explodes just at surface causing damage to the DDs.

But after many test i note this happens when the DDs launch a shallow setting, and plus... he is stopped by some reason, in example to avoid colision with another ship....

What can i say about this... may be real... if a DD launch a depth charges at shalow depth, and do not move away from the launching point, it may cause damage.

In the last test of Die Slowly (Stage 22) i have reduced the previous depth errors.... i cant remember what is the value i am using now, but i reduceed it. At prsent i have not DDs taking damage by themselves.

Using a large depth error, it seems to not be exactly an "error" it seems to work as an "depth spread" value.

It is not bad... for the DD, because if you attempt to evade it changing depth at last moment. the big depth error introduce a spread capability, and depth charges explodes at many diferent depths...

Any way, the Dds taking damage by them selves limits this option, i reach a good valur at ... (not sure now) may be 25m.

Fall spees are a chice, but the DDs calculates the impact point with the new fall speed setting, any way it gives you a more small chance to maneuver away, but only if you are too depth.

Detonate depth... i am not sure if it works, but seems to be the air launched depth charges detonation depth....

Hope some of this can help....
Redwine is offline   Reply With Quote