Thread: "O" files...
View Single Post
Old 09-17-07, 10:10 AM   #6
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
Default

Quote:
Originally Posted by skwasjer
The alpha channel is a height map and represents information (0-255 height), not actual pixels. Don't use it to control opacity, because it's not what it is for...

As far as the RGB channel, again, this uses a different UV-set, which is why it is layout out differently... Pack3D does not export these UV coordinates. Read up on some of my old threads, or ones where I contribute to understand more about models and how the game renders them. It has all been discussed before...

Pack3D exports all Vt coordinates ...
Pack3D does not export Vt (Vn!) indexes sequence from section TMAP, and read all as Vt coord's ...
__________________
Alex ®


Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 11-20-07 at 09:06 AM.
Anvart is offline   Reply With Quote