09-17-07, 10:10 AM
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#6
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Admiral 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Quote:
Originally Posted by skwasjer
The alpha channel is a height map and represents information (0-255 height), not actual pixels. Don't use it to control opacity, because it's not what it is for...
As far as the RGB channel, again, this uses a different UV-set, which is why it is layout out differently... Pack3D does not export these UV coordinates. Read up on some of my old threads, or ones where I contribute to understand more about models and how the game renders them. It has all been discussed before...
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Pack3D exports all Vt coordinates ...
Pack3D does not export Vt (Vn!) indexes sequence from section TMAP, and read all as Vt coord's ...
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Alex ®
Moses said: "Don't create yourself an idol"...
Last edited by Anvart; 11-20-07 at 09:06 AM.
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