basicly a good idea, it would add a lot to the athmosphere of returning to port. the big question is, if there are triggers like that already implemented to the code of SH3. it seems to me, that such a dynamic (in the middle of patrol) success-query-and-conditional-unit-placement is something that can only be realized through hardcoding. which is again nothing anyone could do without a SDK.
if there ARE already features in the game that use such a query-style conditioning, it can be done. but there is none known to me
the only realistic way i see is that you'd have to save your game before port, quit the game, run an external program that checks the renown from your current patrol (no big prob) and then copies pre-defined "sets" of parades to the game folder. but thats too clumsy to be cool.
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Thanks for all those wonderful mods
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