View Single Post
Old 09-16-07, 01:50 PM   #190
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

Technically, there seems to be some errors in his particles.dat, because a 'name' (string property) is not correctly terminated by a null-char. That said, the game may not mind or I have my definitions wrong, I don't know, but S3D trips on it. Please verify this with him, and get back to me, because when I say it's wrong I actually mean 'I think'... I've taken definitions from the .act files though, but who knows (the particles.act says: Particle name (max 15 chars)). Apparently, some rules the game does not enforce or can be bend (as I've also experienced problems with some GWX files).

You can find the errors at:
- chunk 709, the 2nd bitmap particle has a name 'cloud_w_small_sp'. The string is 16 chars long, but S3D expects max 15. If you remove the last char, the string will be 15 chars, and S3D will save it ok (and add nullchars until 16 chars)...
- chunk 737, same.

After removing the 'p' from the end, the file can be saved by S3D. I don't know if this breaks or actually fixes this effect...
skwasjer is offline   Reply With Quote