We Americans still use that "obsolete concept of a measurement system". :rotfl:
(1) The nomograph should scale down with the resolution and not be affected. Even if it was the values would still be close enough you could get the correct speed by going up or down to the nearest number (since ships in SH4 don't go half knots).
(2) You must be refering to my "end around" screenshot. Let me explain.. I had already established that they were American ships. However, they were the only ships I had encountered the whole patrol and I needed the screenshot. That is why I surfaced and raced ahead so close. Normally I would have been ALOT further away or submerged. :p
(3) I did say Angle "of" Bow didn't I, my bad its Angle on Bow. :rotfl:
Correct, with the attack method I described you are actually plotting a solution for a patch of ocean instead of the ship you expect to be in the patch of ocean eventually. So you need to set the AoB for that intercept point and leave PK off till after you sight the target with the periscope when it arrives at the intercept point and you send the distance/periscope bearing info to tdc.
Before the target gets to the IP you will have plugged in the speed and AoB, and the distance to your IP will just sit on the dial until you send the bearing from periscope and transmit it. Then you can start PK.. (clear as mud?)
(4) The speed dial is just one wheel with numbers 0-x.
You are refering to the Mast height, distance wheel and maybe stadometer?
On that monster the inner numbers on the wheel are the manual distance.. I will add some screenshots to this to show what I mean.
(5) You shouldn't even be using the stadometer with my method. The stadometer is used in conjunction with the ID book, you would send mast height from the ID book then use the stadometer to put the reflection at mast height allowing the instrument to do the calc for your distance to target. That requires target ID and is not necessary.
You will only use the red "send to tdc" arrow above the stadometer and only once you have lined the target up in your periscope after in reaches the intercept point.
That dial is for distance/periscope bearing (of the periscope view) and has nothing to do with speed.
(6) That could be it, use your starting 2000 renown to buy a really good sonar man and test that theory. Then let me know.
As far as the 100% difficulty.. its a TM thing.
Trigger Maru is basically just a collection of some of the best mods compiled into one mod, you can pick and choose the ones you like or your system can handle and download most of them seperately from their repective authors.