09-15-07, 06:57 AM
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#173
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Admiral 
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Quote:
Originally Posted by Adriatico
Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by iambecomelife
Well, I tested this on a freighter loaded with ammunition and I was blown away (pun intended). I have a request - Racerboy, can we please have a lot of secondary explosions after you hit a ship? One of the things I liked about Silent Hunter 2 was that you would randomly hear several explosions minutes or even hours after you torpedoed a ship. These explosion effects simply put the original graphics to shame, so I'd like to see a nice big fireball pop up from time to time as a ship goes down - maybe it could represent different tank sections or ammo lockers detonating in sequence. I understand it's a lot of work, and if you could spend time on this (or point me in the right direction) I'd be grateful.
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A most brilliant idea! Plus it gives me an excuse to play with an effects controller I haven't used yet. I will see what I can do.
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Hey boys, don't get too trigger happy!
There should be clear distinction between simulator and eye candy...at least in GWX.
Secondary explosions need:
- reasonable distribution
- reasonable intensity
Pls, keep in mind:
- Most of the "war effort" ship-loads did not have any explosive cargo
- Even within warships, most of the "ammo" was professionally stored in special chambers
- Some of war ammo and explosives need special ignition to explode, not just rising temperature next door or below deck
- Heavy flooding and temeperature&fire - are opposing effects...
These are realy nice visuals, but within real convoy warfare secondary explosions where quite a rare case...
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There it is guys...
Someone finaly had this small detail cleared,
and explained...
Secondary explos. yes but please not everytime and with every ship!
Anyway like Reece said a post above, RB I think it's gona be dificult
to improve your last version!
Also a small note, is there any chance to adapte the small Particules
tweacked file that Urfishe released and make it work toghether with
your Mod, I think is wind effect on the smoke is very cool, if it's not
possible for the forced wind isue you have mentioned please
forget this ...
This is a great improvement on the so called eye candy, for me is just
getting the SHII perfect and more real....
Beautifull work RB and we should thank you with our hartes , brilliant
job Mate!
We need guys like you brother!
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