Quote:
Originally Posted by ktrboston
Can't wait to get it. Now I have to deceide which game to play the most. I have SH3, SH4 and hopefully soon or later Shells of Fury. Like the morse code bit I have been reading in the above post. I used to do that for a living but it has been ten plus years or so. For fun, I tried to see how rusty I am with this program I found on the web. Just as I thought rusty but was shocked when I didn't have to think. I got 65% not bad considering it has been years since I last heard the dits and dahs. Give me a week or two with practice I'll get it. Does any one do ham radio? I am curious about that.
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found this in the game code...
so maybe you actualy can use you experience directly in the game!
seems like they didn't just plump for a blinking light but actualy went the whole way and had the messages sent in genuine morse..can't knock that sort of detailing
mind you personaly i'm still struggling writing the code properly..i'm not good with events which switch on and off..and the code is a little unfamiliar to me...but it'll come..and some-one with more expertise could certainly do this job very easily i'm sure..
anyway i've managed to condense the code down to this
SimGetfreund [mysim],[u2],$e1
if
SetCondition [mysim]
then
SimSendMorseMessage [u2],[mysim], "morse lamp message sir..Go to 10.557, 54.538"
endif
but unfortunately you get the message the moment the sub spots you...which means you are still to far away to see the morse lamp..but it still damn interesting even in this crude form..
if you can get morse messages from enemy ships as well then it raises some interesting scenarios...creep up on an enemy merchant or warship...and get some usefull information on ship movements..location of a convoy or damaged ship or similar by catching it's morselamp message to another enemy ship....course you'd miss this info if you just torped it on sight...that's do-able i think...