OK, looked at them a little to remember what confused me.
Take the T file. The stuff is broken into texture areas that get used and reused around the ship. I understand that.
Now open the O file. The shapes of every little part of the ship is on there. Cool, I can paint a section a color, then see where it is on the ship. That is fine, too. What is confusing is this. If I open Levels, and I drop the outputs on R/G/B to zero, I see a version of the T file (different, but everything is in the same place). I understand that base layer, but what confuses me is that the little parts in the other channels---all the various surfaces of the ship---in no way relate to the T or O file in terms of what texture gets used for what part. So I cannot understand how to do dazzle paint, for example. Or even somethign as trivial as a meatball in a white field on the side of a black hull. I spent hours trying.
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