Thx guys... after I posted I did an experiment and got pretty much the same results as skwasjer did... then I opened the .cfg in data/Roster/Japan/Sea and lo and behold! :
[Texture 1]
TextureName=data/Sea/JPGunBoat02/JPGunBoat02_T01.tga
LightmapTextureName=data/Sea/JPGunBoat02/JPGunBoat02_O01.tga

NormalmapTextureName=data/Sea/JPGunBoat02/JPGunBoat02_N01.tga
StartDate=19380101
EndDate=19451231
Frequency=1
Helps to have your Wheaties early in the morning... BEFORE posting...
Quote:
The O layers actually show various hull form shapes, though.
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After reading the above threads and taters comment, I'm thinking that the easiest way to generate these beasts is to use the UV map I create and work in the 2D space component... (I'd have to show you, trust me...) applying a little creative gradient/blending function... It's going to be time consuming but perhaps I can write a procedure in the Gimp to automate it.
Will keep you posted...