Thread: "O" files...
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Old 09-11-07, 09:44 AM   #5
DeepIron
Sea Lord
 
Join Date: Aug 2007
Location: Too far from the Pacific right now...
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Thx guys... after I posted I did an experiment and got pretty much the same results as skwasjer did... then I opened the .cfg in data/Roster/Japan/Sea and lo and behold! :

[Texture 1]
TextureName=data/Sea/JPGunBoat02/JPGunBoat02_T01.tga
LightmapTextureName=data/Sea/JPGunBoat02/JPGunBoat02_O01.tga
NormalmapTextureName=data/Sea/JPGunBoat02/JPGunBoat02_N01.tga
StartDate=19380101
EndDate=19451231
Frequency=1

Helps to have your Wheaties early in the morning... BEFORE posting...


Quote:
The O layers actually show various hull form shapes, though.
After reading the above threads and taters comment, I'm thinking that the easiest way to generate these beasts is to use the UV map I create and work in the 2D space component... (I'd have to show you, trust me...) applying a little creative gradient/blending function... It's going to be time consuming but perhaps I can write a procedure in the Gimp to automate it.

Will keep you posted...
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