Quote:
Originally Posted by KeptinCranky
Ah, the good old weserubung stationary taskforce....
I've taken advantage of those chumps to boost my renown a few times, unfortunately, with GWX there's a good chance some flyboys will steal most of the credit  unless you attack them at night 
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I wouldn't quite call it "taken advantage" - they are in very shallow waters (I got knocked down to the floor bed from periscope depth a few times in a gale), so if one DD gets a fix on you it's very difficult to get away to tell the story.
Quote:
Originally Posted by Kaleu. Jochen Mohr
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Yes - I mentioned in my first post that my back-up plan was to try and intercept U-105, U-106 and U-124 NW of Cap Verde, since they engaged the BB Malaya and convoy SL-68 after Scarnhorst and Gneisenau aborted and sailed for the North Atlantic. As Bigboywooly mentioned, then this is not scripted, so neither the U-boats nor convoy SL-68 are to be found at that time and place.
Quote:
Originally Posted by Bigboywooly
That stationary TF should now be gone in 1.04
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I'm sorry to hear that - is it because the task-force always run aground in foul weather? It's a great "scenario" with some different challenges than the normal convoy attacks, so I hope yoiu guys manage to keep it in there. Perhaps adding a few more feet of water might do the trick.
I haven't done any modding in SHIII, but if coding the scenarios is only half as tedious as it is in Rome Total War and Civilization IV, then I understand why some of them are only partly implemented. Personally I find scenarios to be the most interesting part of mods - it just adds so much more to the game when you can dive into a slice of history.