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Old 09-09-07, 01:49 PM   #2
Adam106
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Join Date: Jul 2007
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All those above sound like a great idea, and I'd go one further by recommending a new slant on the attack procedures. What I'm thinking of is a grapical dialog type box where you can specify all elements of a torpedo attack and communicate this to the conning tower crew both as an vastly immersive audio and labor saving experience.

Let me explain, in a real sub you as the captain as the approach officer would man the periscope and take observations to generate estimates of target range, course, speed and bearing . The captain and the assistant approach officer would verbalise this data to the other members of the attack party - the TDC officer, the assistant TDC officer, the guy on the firing keys etc.
The captain would not input all of this data on his own at the various stations, as we as the player currently have to. What would be cool would be a way of pre setting some of the elements via a 'pre attack screen' to aid in the attack and as a really realistic audio addition.
The attack screen would allow you to pre set settings such as type of target, pistol type, torpedo depth setting, torpedo speed, number of tubes to fire, spead angle, interval between shots etc. A hot key at an appropiate moment in the attack would send the settings to the game and deliver some audio of the captain giving your commands eg:
'Ok target is a large merchant, 10kts, range wun FI-yiv double oh, AOB 90 port, we'll use tubes 1, 2, and 3, high speed setting, depth 12 feet with a 50 yard spacing from the stern forwards'. This data all being set up by your virtual crew.

Another hotkey(s) during a periscope obervation would give a 'range, mark' 'bearing mark' commands with an appropiate response from the assistant approach officer such as 'range is wun niner double oh', bearing one ate th-REE' This data automatically set into the TDC by the TDC officer. His reply could then be 'TDC set and matched, ready to shoot'. Another hotkey or button would give the command 'commence firing'.

The whole idea is to give you a virtual crew that would make the game more realistic and immersive and once mastered more intuative. I don't know if any of you use the FS2crew software for FS9 addons, but the whole set up would be very similar. If not check out www.fs2crew.com to get an idea of where I am coming from.
Hope my ramblings made sense, any modders want to take up the challenge...?

Last edited by Adam106; 09-09-07 at 02:05 PM.
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