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Old 09-09-07, 08:01 AM   #6
mic1184
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Join Date: Aug 2007
Location: Aachen, Germany
Posts: 52
Downloads: 3
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Quote:
You've got some really reasonable points there and I agree with you about everyone of them. I unfortunately can't supply you with any photos or knowledge of U-boats. I am however willing to assist you by giving tips and my thoughts on your work as much as everyone else is. By no means do not take any extra pressure for your already busy life.

I'd like to know what are your topics for the screens going to be like. You've already shown an example of a U-boat commander. Do you need suggestions for new topics? 250 screens are a lot. You could consider writing about the phases of the U-boat warfare ('Happy Time', Operation Drumbeat...), technologies that changed the naval warfare (sonar, hydrophone, hedgehogs...), famous U-boat battles (Scapa Flow...). The possibilities are endless. What topics have you already used?
thanks for your tips. 250 screens really sounds much, but believe me, it isnt hard to fill. i have been systematically creating those screens, beginning with the "aces of the deeps" (10 famous u-boat commanders + dönitz), short descriptions and stories about the flotillas (makes another ~ 10 screens), went over to some of the most interesting convoy battles (like OB-293 where U47 was lost), now i've started with specials like the german Grid system, captured u-boats, wolfpack system, etc.

next things are descriptions about the u-boats (types and revisions, II's, VII's, IX's, mine layers, milkcows, walther-boats, electro-boats), maybe the compartments with pictures (the diesel-room, torpedo rooms, etc), then the torpedoes (including the special torpedoes, the "torpedo crisis" etc), maybe ordnance like mines, magnetic mines, sub nets etc, then - as you suggested - the detection technics like hydrophone and sonar types, ASDIC, radar (and how it changed u-boat warfare), etc. i like the ideas of the periods also. you've made good suggestions thanks. keep them coming. ;-)

i think im gonna abandon the gameplay tips, as they dont seem to be popular from the polls and also they're the hardest part for myself.

Quote:
I have to make you realise something!


This is no doubt a good idea and I'm sure it will
be a great screen Mod, but remember something...

As much files you had into SHIII commander as long
it will take to load, so if the iseu was from the begining
the time for loading the Mod, here you will have the SHIII
commander loading what 100 or more Graphic files that
no doubt can be small in Kbs or Mbs but toghether it will become
a huge amount of data that the SH3Commander will have to load,

I have some Mods that use the Randomisation feature of the SH3 Com.
and I know what I'm saying....

So if the isue was loading times , I guess it would be better to decrease
the number of screens or other wise you'll be 15 or 20 minutes in low end PC's
wayting for the SH3 Com. to load...:hmm:
hmm, i know a bit what you're saying. since i installed the GWX skin pack, SH3 commander takes about 5 minutes to just copy them at every game start. the 'date' folder in SH3 Cmdr directory is 1.6 GB big.

now unfortunately, each single screen is 3 MB, due to the TGA file format. that will make 600 - 800 additional MBs for SH3 cmdr dir.

i didnt worry so much about it so far, because i thought SH3 Cmdr must only copy 4 TGAs per start (intro, career mission load, singe mission load and museum load). i will have to test how long it really takes, i havent done that so far.
but you've pointed out a serious problem. i hope this isnt going to ruin the idea of this mod, because im not going to accept such long loading times (the loading times of the game itself are long enough), and i think not many will.

*dang* im off to test this...
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Thanks for all those wonderful mods
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