It would be interesting to test some things with a mission that you've really tried hard to master, but have had no luck. Take the saipan convoy (whatever it is called). The AI are all set to 3 (veteran) in the TM version I believe (AI=4 would make them all bungo pete). You could do a replace on the text file and change all the crew quality = 3 to =2, then try again. It might be interesting to see how crew quality affects the issue.
TM tends to compress the warship crews into 3s, with a few 2s, and nothing else in the whole game. If the 2 quality is at all capable, it might be better to look at having more of an AI skill mixture as a mod to soften the ASW capability while preserving the ability of SOME units to do better. I have a test mod that creates 2 AI_Visual sensors, one that is what you see in stock 1.3, another that is toned down a bunch for use on merchants, etc. A similar route might be the ultimate solution. You make a bunch of variant sensors so that while most are toned down, here and there you get the ship that is able to spot the scope at 3000 yards.
tater
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