I seriously don't see why they don't add 3D replayability to it. I mean, the replay has all the information about the movements and everything that happend durring the mission. How hard would it be to make the existing 3D engine that runs durring the game be able to just use that data and recreate the mission in 3D ?
Maybe someone with programming skills can write one if the replay file is decodable. I mean someone wrote a replayer for City of Heroes that pretty much does just what I said above. It takes the list of movements and then just uses the actual game's 3D engine to play them out. In that program, you can even look at the list of movements and characters in the scene and everything, and take them out, change them around, remove menues.. change dialog... etc..I'd imagine we may need a SDK for linking it with the game's 3D engine though unfortunately (Correct me if I'm wrong).
This would be a boom to budding machinamae makers who want to make Dangerous Waters movies.
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