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Old 09-06-07, 11:02 AM   #7
tater
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Join Date: Mar 2007
Location: New Mexico, USA
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Jap DC capability isn't specifically modeled at all, frankly. In RL, jap DCs could only be set at 30m depth intervals, for example.

The problem is that in RL, the japs droped loads of DCs, but poorly. In game they seem to only drop within certain "firing solution" parameters so if they drop at all, they tend to be better aimed than they should be.

One thing that really has not been properly tested, IMO, is the interaction of AI skill vs AI sensor settings.

TM dumps all the elites, but it also concentrates on competant and veteran AI.

I think If AI 1 and 2 was not entirely stupid, we might see better variability in AI attacks. The problem in the past has been that AI 1 was so clueless they'd not shoot back on the suraface at your subs half the time.

MIght be interesting to really dial UP the sensors, then set the AI lower (as a test).
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