:rotfl:

well thanks Horsa.. (i think lol:hmm:

)
but the point is this...in a well designed sub sim..
the sea state SHOULD affect the distance at which your scope gets spotted..
the reason why SOF handles this IMO with a huge amount of attention to detail
is that
--it hasn't just set an arbitrary height at which the scope gets "revealed" to the enemy AI...or EVEN IF IT HAS set an arbitrary height.. the principle still applys..
if you introduce realistic peaks and troughs to the ocean animation...
you have to dynamicaly adjust your depth setting AND the height of your scope to constantly compensate for the waves...
the waves lift your scope out of the water givng you periods when you can
see your target ship ...but he can not see you...
then you are swamped by the next wave and are blind for a similiar (but entirely dynamic) period of time...
you cannot get an auto targeting lock on the vessel under these circumstances..
but you can still see the target vessel
so manual targeting is still possible..
were subsim fans here....surely this isn't a bizaare realism concept:rotfl:
my other point was that if i had "Come on" with all the usual simulation modder "pomp" and "circumstance" ....and presented the thing as an "uber u-boote realism mod"....well you know the rest..
meanwhile......lots of folks are.. as you say "taking notes"...
so credit where credit is due ..i say..
personaly i find it interesting and FUN to look into this stuff and discuss the subject openly on a forum....but these days few and far between are the forums where this is reciprocated...everybodys too busy playing "hero"
takes 99% of the fun out it...which is why i don't tend to "stick around" on simulation forums for very long these days..as a rule...folks are determined to take the fun out of modding...and they do it very succesfully i might add too :rotfl:

yes they're very good at it indeed!!! LOL
i aplogise for bringing up subjects which are of no interest!!!
what shall we talk about instead??

?