Quote:
Originally Posted by Digital_Trucker
Quote:
Originally Posted by Von Manteuffel
Worth finding a sound ( anyone will do so long as it's distinctive ) and dropping it in there, then running a "deliver spy" mission and see what happens.
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And if someone does that, make sure to save the game right before the raft release so you don't have to go through all the rigamarole inolved with getting there. Then you have a starting point to use to check other possibilities, too (unless of course loading the saved game causes whatever mod you might put into place to become non-functional  )
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Good advice - well, I tried this and it plays/triggers "collision_ship.wav" when you bump into the supply raft (just like it does when you hit a real ship). I've created a personal mod with a blanked-out collision_ship.wav sound file that I'll be installing via JSGME whenever I draw a raft-oriented mission, as I don't intend to ever hear that grating sound again when I launch a raft. Since I've never actually collided with a ship in real play (as opposed to testing) before, I don't think I'll miss it too much.