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Old 09-05-07, 10:05 PM   #8
silentscorp1971
Sailor man
 
Join Date: Aug 2007
Posts: 45
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Whenever I start a new career I always scout for a good gunner. The best ones for the cost are 6-7 grade. I find one with 115 gunnery and 90-100 mechanics as my primary gunner. I then find him a gunnersmate around 5-6 level 80-100 gunnery/mechanics. This will give you 100% skill on deck gun. I then scout for an AA gunner using my last points (or find one in my crew and replace him with a flunky skilled in that possition) if in a single AA boat. In a multiple AA boat I will usually use my deck gun crew till I get more renown.

After a few successfull patrols I will slowly fill up my damage control team by recruiting skilled members. This will save your hide after a beating. Until then I use whatever crew is unable to work their area due to damage.
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