Quote:
Originally Posted by NefariousKoel
The best way I found to practice your AoB estimates is to leave map contact updates on and look at the attack map (2nd button from left on Nav tab).
When your scope is up and you've just input all the goodies, check that screen and a white line will show where your estimated target should be and the line shows it's estimated heading. Go back and adjust the AoB until you're happy with the results.
After doing this for awhile you'll get a feel for estimating the AoB quite accurately the first time you try and then you won't even need to check the attack map, you'll be so damn good at it. 
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That's a good point. I'm used to the Trigger Maru mod where a lot of that unrealistic stuff is removed. There are no ship silhouettes, lines for target heading or torpedo tracks. The attack screen is still usable, but I'd recommend not using TM until you are pretty good without it.
@Doolan As I explained, the utility of the plot is to be able to spot immediately any changes in target course or speed, and to detect errors in the crew's estimate of speed and course. You'll find the plot is always a more accurate tool than using the two sights and ask the crew method. Yes, a spread will compensate for the slop factor, and yes you should use a spread even if you're perfect like I'm not. lol As you implied, success is the result of planning for and mitigating the effect of the inevitable errors that happen in combat.
Interestingly, in real WWII subs the input was usually based on a gut-level eyeball assessment of the AOB. Skippers trained with model ships on turntables, comparing their visual estimates with actual numbers and got quite good at it. Wonder if someone could make a trainer for us? In SH3 there is a mod for the recognition book that lets you rotate the silhouette to reproduce what you see in the scope and tells you the AOB. That would be real cool here!