Thread: 8 torps?!
View Single Post
Old 09-04-07, 06:43 PM   #10
CanadianSilentHunter
Seaman
 
Join Date: Aug 2007
Location: Kitchener, Ontario
Posts: 35
Downloads: 0
Uploads: 0
Default How are you setting your torpedo's

Quote:
Originally Posted by Esoteric Ops
Hello

I am a casual player but I really enjoy sub sims. Here's the deal, I intercepted a convoy and decided to attack the largest merchant I could, a large transporter @ 10,000t with 28ft of draft. I have only had this game for a week and so as not to make the same mistake I made the day before (launching just 2 torps on a medium for it to just carry on, on its merry way,) I decided to launch 4 torps at this one, with the depth @ 14ft. Well it made nice fireworks but didn't sink, so I came back and fired 2 more torps aft, at this point 2 destroyers were right on my location so I had to fire and avoid straight away.

All 6 torps hit and it still didn't sink! I waited for a couple of hrs, slid away and came back for another hit, I only had 2 torps left. Well, there she was, the same transporter (still on fire I might add,) so I carefully positioned myself, got a perfect lock and fired off my last 2 torps, loads of explosions but it still carried on! I shadowed it for a number of hours just to see if it would sink but it didn't, 8 torps!! Can someone pls guess what I am doing wrong or is it normal for a large trans to survive that many direct hits?

Thx to any replies.
If they are set to contact and not contact influence could make a big difference. For example, a Torpedo going and exploding at impact makes a really big hole, but two or three feet from impact can only impart minimal damage. Try setting them for either the very bottom of the ship 25 - 27 ft or at the waterline of the ship. If you can hit the same spot at three different levels, say 6 ft, 12 ft, and 18 ft, the ship will almost always split in half. Beware of the very annoying sound it makes as it does so. Just some suggestions, hope they help.
CanadianSilentHunter is offline   Reply With Quote